FFXV

昨晚通关了FFXV, aka. Final Fantasy 15, aka. 最终幻想15,系列粉丝等了八年的这一代正统续作。现在我可以负责任的说这一作真的很烂……

先肯定一个优点:画面很好!细致程度令人惊叹。风景,建筑,生物都画得很有FF风格,特效和CG够华丽。游戏里面Prompto的拍照功能是一大亮点,经常会拍出很漂亮的照片。。人物的表情动作也很细腻,虽然这游戏的人设有点过于杀马特,外加NPC说话的时候有时候会像多动症一样扭来扭去。总的来说FFXV的画面还是达到了我的期望的,然而遗憾的是除了画面之外就简直是一无是处了。。

故事情节十分混乱。人物刻画超级单薄。整个游戏一上来就给你主角加三个基友的四小强阵容,这阵容居然一直持续到最后!连个可操作的女角色都没有?!简直感觉像是FFX-2这样的外传作品。正统作难道不都应该是慢慢收同伴有一堆角色可选的么!

战斗系统方面也是烂到一塌糊涂。30几个小时的游戏时间我觉得大部分时候我都是选一下属性克制的武器然后平A(按住攻击键不放)。。偶尔用一下同伴的技能。魔法有自伤调和又麻烦,除了少数大批杂兵密集的场合还不如不用。系列招牌的召唤技居然要被打到快挂了才能发动,搞得我直到快通关了才用出来。武器和饰品的可玩性都单薄到不能忍,而且大部分武器升级都靠买商店的装备。。游戏前半截是大沙盘,但是游戏里面交通不便,读盘时间漫长,任务奖励无聊且固定,跑着跑着就发现大批任务的级别已经低到做了也没用了。这沙盘的水平还不如FF13的。战斗技巧性极差,虽然有格挡但是很多招都不能挡,而且画面混乱不堪想好好玩纯属自虐,于是还不如开大加嗑药搞定一切。最终boss也是嗑下十来个万能药就搞定,这nm是无脑网游么……

另外整个游戏除了画面之外处处透着一股糙劲儿。比如广为诟病的主角乱跳的问题,就没见过RPG里面确认和跳跃放在一个键上的,于是主角就在开门对话捡东西等等各种地方乱蹦。。捡个东西要延迟好几秒才会显示捡到的是什么,于是有时候连着捡好几个亮点儿都不知道自己捡到了啥。不过到后来我也大彻大悟了,这游戏里捡到啥都没什么所谓,几乎全是可以直接卖掉的垃圾……还有莫名其妙的第十三章,我本来以为是什么操作性灾难的环节,后来发现并不是,只是超级无聊加超级长。。试图做个潜入但是以这游戏的糙劲儿显然当潜入游戏打是没法玩的,还不如嗑药把所有杂兵都打死。哦还沙盘,这么糙的游戏真的不会有人想玩沙盘去完成几百个支线任务的。。

在游戏通关CG和字幕之后出现了数张游戏世界里面风景照组成的幻灯片,我认为这很赞,有效的提醒你“吶,虽然这游戏超烂,但至少你还看了看风景,对不对?”

在玩FFXV的过程中我时常回想起以前玩JRPG的幸福时光。FF8是我的3D游戏启蒙,FF7花了一个暑假全收集,FF9是在模拟器上通了两三遍,FFX是系列高峰,FF12和13虽然很有争议但我觉得也还不错。还有DQ8是我印象很深的就算没有华丽CG,把基本的数值系统和探险的感觉做好也可以很好玩的游戏。可最近玩到的JRPG(Xenoblade,FFXV)都很令人失望。也许这个游戏类型的时代已经过去了。

Revisit Diablo 3

最近在寻觅能和xw合作玩的PS4游戏的过程中想到了Diablo 3,于是买了个PS4版来玩,意外的发现比当年好玩了不少。

玩过D3的应该都知道这游戏刚发售的时候恶评如潮。原版和资料片Reaper of Souls我们都是第一时间开始玩的,感觉都是想法很好但是完成度不高,尤其是原版的end game的内容和可玩性远远不够。Reaper of Souls虽然加了不少东西,但大约也就是支持我们又玩了几周的样子就放下了。

PS4版相比PC版其实很不错,一方面可以两人坐在沙发上同屏玩,比分别在各自的电脑上玩合作感要更强一些;另一方面在电视上玩视觉效果也很赞。操控方面用手柄有一点限制比如不能很准确的点到某个怪上,但其实总体来说问题不大,毕竟这是个PVE的游戏并不需要那么精确的操控。可以右摇杆滚翻多了那么一点点动作游戏的感觉。麻烦的一点是每个人看装备和技能的时候另一个人就只能等着了,不过也还好。。

现在一上来就可以选比较高的难度,对老玩家友好很多,通一遍剧情模式的过程中不知不觉的就升到70级。然后感觉暗金和绿装的掉率高多了,每个boss见面都会掉一件,剧情模式通关之后各种end game的内容更是随便发暗金,才打了几周我们每人就凑出了几套绿装和上百件暗金。记得D3取消拍卖所之后凭自己刷要凑齐绿装感觉像天方夜谭似的难。。另外现在的暗金和绿装的功能丰富有趣了很多,一两件特殊装备的功能组合就可以支持起一个打法,后期的打法更是靠多套绿装和暗金之间的功能组合来实现。自己能迅速的获得很多这些带有特殊功能的装备,使得游戏的乐趣在于组合这些装备和技能来尝试新的build,而不是主要在玩数值。

这次我玩的是Demon Hunter。到现在为止基本凑齐了Natalya, Shadow Mantle和Marauder这三个职业套装。Shadow Mantle作为一个要求拿近战武器的套装很好玩,配合30倍Fan of Knives伤害的小刀在T7可以刀扇清场,在T10也还可以用400倍伤害的单发小刀一下一下的秒人。Marauder套装召所有宠物之后配上每个宠物减伤9%的腰带以后就不怕挨打了,然后每个炮塔伤害加800%再加上能额外放两个炮台的箭筒和多放一个炮台的被动技能,整体build就算成型了。我感觉Marauder这个build可以一直打到Torment XIII。。

Finished Fire Emblem Fates

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Started with the Conquest (Black) version, casual mode, normal difficulty. Breezed through and enjoyed it a lot. I like this game much better than the last one (Awakening), which I didn’t finish. The battle system especially the paring system is much more enjoyable. And you are not required to fight those annoying grinding missions, you can stick to the story missions if you like. I really like the traditional SLG style that you work with limited missions and enemies and try to maximize and balance experiences you can gain. Grinding in a SLG game seems off the point to me. I’m glad Fates fixed this part.

After Conquest I played Birthright a little bit, classic mode, lunatic difficulty. Soon realized this basically becomes a chess game and needs lots and lots of retries to figure out a feasible solution. Sometimes it can be extremely challenging and requires lots of defensive maneuver. A mission that takes 5 turns in normal can easily take 30 turns in lunatic, and classic mode means no mid-battle save. After finishing 6 missions, I’m facing the dilemma of either continue to only play the story missions to torture myself, or grind… I chose to give up that game and let Wen play Birthright..

So I bought the DLC Revelation because it reveals the “true story” and finished it now at hard difficulty and casual mode. It was very enjoyable too. Note this is a DLC that recommends to be played after you play both sides of stories, or if you don’t want to play those anymore, because apparently the “true story” made the original stories from both sides sound silly. It’s the same length as either Birthright or Conquest. The difficulty is tuned to be similar. I still stick to story missions although there are grinding options. Level design turned out to be very satisfying.

Wen played Birthright in a very different way than me.. She did grinding missions hard and was more interested in the marriage and child system in the game. I felt she was playing a breeding game…

Recommend to anyone who wants a good Japanese SLG. It has been a long time since I’ve seen a good one.

一拳超人

似乎每年都会找一个少年漫画/动画来看一下。今年看的便是一拳超人了。短短12集讲述了一个主角一出场就天下无敌的故事,有点没头没尾,但只要战斗打得爽就好。值得一看。

上个月为了街霸5和黑暗之魂3入了PS4。卖家附赠了个Black Ops 3于是就顺便玩一下战役模式,结果烂的简直让人要吐,bug又多还毫无新意,我都没玩完就决定卖掉了。

黑魂3开了个头过了一个boss以后意识到这游戏不仅动作难还要背版,而现在这种一周五天三四天晚上有电话会议的状态让我觉得很难commit开始玩这么high demand的一个游戏,于是反而是玩街霸5多一点。

买了一个Mad Catz的摇杆感觉很不错,比当年在鼓楼买的那种100块钱的摇杆好用太多。SF5虽然没有Arcade模式但是可以training可以网战,我觉得还可以了。玩了这几天不禁有点怀念当年读研的时候周末一堆人背着摇杆来我宿舍聚会玩格斗游戏的日子。那会儿有的晚上屋里人多得都坐不下,就开着宿舍门把椅子摆到门口,小小一间屋子里三台电视在战各种格斗游戏。我当时的宿舍还正对着楼梯口,时常引得上楼的群众驻足围观。当年玩得最多的先是KOF 97后是GGXX。下个月GGX Revelation PS4版就要出了。。应该去骚扰一下当年一起玩的战友们。

Games I Played in 2015

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  • [Xbox One] Rise of Tomb Raider. Surprisingly good. Finished in a week. I never played through any previous Tomb Raider games and had pretty negative impressions on this series. But this one is done well: nice graphics, friendly to players, fighting is good enough. Lots of exploration makes this game fun.
  • [Xbox One] Fallout 4. Probably my choice of game of the year.  Played it through in about a month. Awesome graphic details and super flexible game system. Probably the only game I’d like to replay but may wait for a DLC upgrade.
  • [iOS] Blek. Light puzzle game. Stuck at level ~50.
  • [3DS] Xenoblade Chronicles 3D. Traditional JRPG. It was fun and nostalgic at the beginning but after 15~20 hours I gave up on it. The graphics on 3DS are just not good enough for me to enjoy it with a slow mood. Still bought Xenoblade Chronicles X Wii U version though. Hopefully will pick it up soon.
  • [iOS] Prune. Another light puzzle game featuring beautiful artwork. Finished in ~2 hours.
  • [iOS] Lifeline. Text adventure game. Basically a novel with a bit real life time flavor. Worth a try.
  • [Xbox One] Metal Gear Solid V: The Phantom Pain. Well it’s a great game but it’s not as good as Fallout 4 or even Tomb Raider. For those 2 games I couldn’t stop playing it. MGSV made me feel stressful and want to take a rest after playing for a while. It’s more for serious gamers or people who have plenty of time for gaming I guess. I’m still at ~30% progress and hesitating whether to pick it back up.
  • [Wii U] Splatoon. Nice shooting game on Wii with lots of innovations. I highly appreciate this game and enjoyed it for a few weeks. But multi-player shooting game just doesn’t engage me for long so now it’s on shelf.
  • [Wii U] Mario Maker. I simply don’t dig this game at all… Played maybe 2 hours top.
  • [3DS] Monster Hunter 4U. My family main game from Mar to May.
  • [iOS] Terra Battle. A mobile puzzle RPG? I’m not sure how to describe its type. Spent quite a lot of time on it in Jan/Feb. It had an interesting battle system and nailed the “growth” feeling in RPG well.

As expected there are more mobile game appearances in the list compared to previous years. However if we compare playtime, mobile games are still trivial for me and console games dominate living room time. This probably won’t change in the next few years. 

It’s worth-noting to me that there was a blank period between May and Sep/Oct. Possible reasons: 1. TV show season; 2. I was very busy…