Mass Effect 3

Finished it just now. Normal difficulty, Sentinel class, 31 hours.

The ending was not as bad as I expected, maybe because there had been too many bad words about the ending of this game so my expectation couldn’t be lower. I don’t think its ending is especially bad, compared to other parts of this game. In my opinion, the whole game is quite boring.

The battle system is too similar as ME2: barrier/shield/armor, fast weapons, slow weapons,  skill system almost stays the same too. I can hardly find any new interesting places in ME3 battles, after playing through ME2 for 3 times. Actually, I think it’s even worse because of a few glitches. For example if you want to stay behind a cover of “L” shape, you’ll notice Shepard turn to some directions you don’t want. It turned out to be a very annoying problem because this is not a game encouraging you to rush and melee. So at most times you have to stay in cover and deal with glitches. And those cool melee skills don’t seem very useful to me.

In the ME3 story I feel almost everyone died. I got 4 companions at a very early stage, and ended up with these 4 comrades.. Tali joined a while then killed herself. I guess there is some way to get more companions alive, but I want to experience the “original” gameplay in the 1st pass. And my feeling is the story is very simple: need to gather power => [get a mission => mission accomplished, someone died] x n => final mission. The structure is so simple that I don’t see any suspense. Again, boring.

An obvious improvement in ME3 is there are much more weapons. And grenades become more useful. I can see they built a pretty big gun system, maybe for online play, maybe for catering shooting game lovers. But I don’t really like this. If I want to use 100 different guns and throw grenades, why not I play CoD?

Anyway ME3 gave this trilogy an ending. Maybe I’ll try another pass or online play. But now, after finishing the 1st pass, I’m not in the mood.

Took another wisdom tooth out

Yesterday, at Garden Dental Arts again. Surprisingly cheap, 16.80$.

Then I realized my teeth count is less than my age now…

Recent Watching TV Series

Still following TBBT, not that interesting anymore after watching 5 seasons. It’s just a habit to follow it.

“The Game of Thrones” is the hot one now. I’ve been enjoying it a lot, to see characters and plots in book picturized. Xw doesn’t like it very much though, as the TV series get rid of too many stories from the book.

“The Office” is a good one recommended by Netflix. We watched 2 episodes and found it very hilarious. People in my office look much more reasonable compared to those weirdos in this TV serial.

北京爱情故事(Beijing Love Story)……I can’t fucking believe I’m watching it!!!

冰火第五部

经过长达数月(可能得有半年。。)的阅读,终于在上周读完。大部分是在地铁上用手机Kindle App读完的。这书在iPhone Kindle上长达两万多页,囧。有一次在地铁上看见一个女生捧着第五部的原书在读才知道这书这么厚。而且词汇对我来说还是很难的。。基本上每页都会有不认识的词,虽然也可以跳过不认识的词来读,但大部分时候还是不停的查。好在有触摸屏查词还比较方便。

读英文版的感觉跟读中文版还是有些不一样。感觉好像写得更细致了,其实应该是因为读得慢所以读得更细致了。不过有些章节人名跟以前读的前四部中文版对不上的时候真是一头雾水。

以下轻度剧透

Diablo 3 Open Beta

D3的公测已经结束了。作为一个第一时间预定了正式版但是到处都没搞到beta key的人,我终于也有机会见识了一下D3的庐山真面目。

总的来说感觉很不错,达到了我的期望。这已经很难得了。。Beta版一共大概是两小时左右的流程,我通了野蛮人,武僧和法师三个职业,xw通了巫医和恶魔猎人。我个人觉的野蛮人早期最强,2人游戏难度可以轻松solo;武僧攻速很快,等级高了会有光环和辅助技能,基本是Paladin的对应版;法师瞬间DPS很高,但限于魔法量,打boss没有野蛮人快;恶魔猎人就是amazon的对应版,加上点陷阱技能;巫医看起来最猥琐,某主力技能是扔坛子,联机的时候噼里啪啦的声音不绝于耳感觉好像在扔尿盆。

图像不用说是进化了很多,画面有些昏暗,还算符合Diablo一贯的风格吧。配置要求很厚道,我这个3年前的MBP也能勉强跑跑低配置,不过要在windows下面跑。一年前的台式机就跑高配置毫无压力了。操作手感一流,毕竟这游戏卖的就是手感,就是让你一直砍砍杀杀几十个小时的。

最大的变化可能就是不需要自己加点和选技能了。每个职业的属性点增长是确定的,技能也全是到等级就解锁。也就是说不需要为了不同的build来练新角色了,只要等级到了,就可以任意尝试新的技能组合。我非常赞成这个设定。以Diablo系列level up一个角色的时间投入来看,如果只能尝试一个战术,那结果就是每个职业很快就会出现几类最优的build方法,甚至连最优装备也固定下来,战网上也千篇一律的都是这些面孔,或者他们的轻微变型。这样的话那么多技能的设计说实话就浪费了许多。还记得我最早玩D2的时候用amazon加了好多点的爆破箭,觉得很好玩。后来上战网看到大家build的就那么几种,根本没人鸟爆破箭这技能……强是强了,但没什么意思。

D3的技能系统变化非常大。不再像D2那样只用鼠标左右键来发动技能,同时也不再允许随时使用所有技能。鼠标左右键和数字键1~4是六个技能栏位,每个栏位可以放置3~5个技能中的一个。也就是说每个键上的各个技能是互斥的,一场战斗中只能选一个来用,切换的话要开菜单而且有很长的cooldown。左右键的技能通常没有cooldown,1~4的技能通常有cooldown。另外还有三个被动技能的栏位可以在十几个被动技能中选择。真正让这个技能系统变化多起来的是符文系统(虽然也叫rune但是和D2的rune没什么关系):每个技能有五种(?)符文变化,随着升级会解锁各种符文,每种符文都是这个技能的一种不同的强化。这玩意儿要说清楚很费劲。。可以看官方的技能计算器。总的来说我觉得是很漂亮的设计。玩家可以一边升级一边尝试各种不同的技能组合,乐趣应该比只用一个特定打法要多很多。

D3取消了蓝瓶和紫瓶,红瓶有了很长的cooldown,怪物会掉血球可以直接吃来补血,应该都是为了增加流畅度和减少对瓶的依赖。我现在还记得曾经看到我表弟玩过一个叫“破天一剑”的国产网游,打怪的过程就是带上几千个血瓶,然后不停的按攻击键和血瓶键,弱智到可笑……

装备系统感觉上没什么大变化,还是前缀后缀的属性组合,beta版里看到了蓝色和金色装备。比较不同的一点是装备直接显示DPS了……于是比较起来十分直观,懒得细算的话damage攻速啥的也不用考虑了直接看DPS就好。村里的铁匠可以给钱来训练升级,然后就能造比较好的蓝色装备。在beta版里看铁匠升级之后能造的装备还挺牛,比我捡到的强。蓝色装备捡回村可以卖也可以拆解成铁匠造装备的素材。箱子的容量貌似很大。一个帐号所有角色的金钱是互通的。

尝试了一下拍卖所。测试版似乎只有金币拍卖所,拿个装备设定一下起拍价和直接买走的价格就可以挂上去卖了,我挂了几个标了几百金币都很快就卖掉了。支持很多搜索方式,还有自动推荐……看了一下美元拍卖所,默认起拍价是1.25$,嗯。。不知道真开始了之后会是什么状况。

 

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