Race for the Galaxy: Alien Artifacts

Haven’t played RFTG for years although it is the first strategy board game xw and I ever played and practically led us into the board game world. We played the original version and the 1st expansion a lot, but the 2nd and the 3rd expansions made us lose interests on this game, because it felt like the system became complex and difficult for us to have a good grasp and enjoy.

The last game I bought, Takenoko, wasn’t very successful. So I’ve been looking for a new one for a while and noticed RFTG released its 4th expansion last year, named Alien Artifacts. The 4th expansion started a new “Arc”, or you can understand it as a new trilogy. So it should be played only with the original game, not with the first 3 expansions. Because of the history above, this feature is actually very attractive to me.

The 4th expansion added a bunch of new cards into the original game, and a new sub-system – Alien Orb. The Orb system feels quite weird because it’s not really “integrated” into the game and is completely optional. It’s slightly similar to Carcassonne: players put new tiles to form a map in turn, and move “meeples”.  The mechanism is almost completed separated with the main card game, and the main relationship is you can get a few power tokens from the Orb system to use in the card game, also VPs.

I played 2 games with the Orb system and 2 without it. So far I prefer the latter much more. The Orb phase feels like a distraction so players need to “switch” thoughts between the cards and the map. And it introduces downtime into the fast-pacing original game, but doesn’t seem to bring enough interaction as a good trade-off.

Although the Orb system seems a bad addition to me and also received lots of critics on BBG forums, the 4th expansion is still a good expansion overall. The original game has a few elements “incomplete”, such as Rebel cards and Uplift cards, even the whole Alien branch. It’s obvious the design idea is to complete the missing parts in expansions. The new cards added in Alien Artifacts are quite a lot and balanced the whole game well. When play a card suite with the 4th expansion, it feels much more like a complete system and not over-complicated. I highly recommend to try this expansion if you play the original RFTG, but feel free to leave out the Orb system.

Indie Game: The Movie

昨天看了2012年的纪录片Indie Game: The Movie (独立游戏大电影)。估计看过的人都会想知道FEZ后来怎么样了,以及Braid的作者谈到的续作如何了。我也很好奇的去查了一下。

FEZ最终还是做完并且在2012年发售了,在Xbox 360上卖了20万份,后来在PC上进入humble bundle之后销售量达到了100万。具体赚到的钱不太容易计算,可以看这篇Quora的帖子。假设微软和制作公司的分成协议是五五分的话,制作公司从Xbox上应该大约分到了100万,后来别的平台以及贩卖周边产品的收入就难以估计了。不过这是公司赚到的钱,至于影片里面的制作人本人能分到多少就也难以估计,假定他要分给影片里那个闹翻的前partner和后来找的新parnter,还有苦逼程序员各一部分的话。

根据Wikipedia,制作人Phil Fish在2013年中宣布要制作Fez 2,但一个月后在twitter上和GameTrailers的一个叫Marcus Beer的记者骂战之后宣布取消Fez 2。总之这人看起来是很情绪化很whiny。我不怎么喜欢他,也不喜欢Fez这个游戏。

至于Braid的制作人的下一个作品The Witness预定于今年年中发售。有趣的是跟Fez 2一样,它也抛弃了XBLA而转投Steam作为首发平台,并且后来把iOS和Playstation也加入了待发售平台列表。看起来这个游戏也推迟了两年之久,不知道能不能如期推出。

电影提到的这三个游戏里面我最喜欢的肯定是Super Meat Boy无疑,虽然打到第四章就卡住打不过去了。Braid我似乎玩了一半左右就扔下了,不是很有耐心玩下去。Fez我大概打开玩了五分钟就删了。

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Diablo 3: Reaper of Souls

前几天5/15是D3发布两周年。最近我入了RoS之后倒是又开始兴致勃勃的每天玩上一会儿。经过两年的调整这游戏的好多设定终于感觉make sense了许多。交易所整个关闭。Legendary装备帐号绑定。这些大动作都让人觉得暴雪还是有些壮士断腕的决心的。虽然我不知道D3没有交易所打算怎么赚钱,但至少现在这样能挽回一些Diablo系列的名声。

刚玩RoS的感觉是通货大膨胀,经验值都几百万几百万的发,很快就从60升到70级。原来辛苦优化多次的装备都可以直接扔了。前一两个60级角色大约每个要再玩个几十个小时才能到达装备相对稳定开始慢慢升级的状态。一些冷门技能变化很大,怪物的技能也有些更新,总的来说都还感觉不错。想想曾经那些复活时间限制,精英怪狂暴之类的变态设定,实在是恍如隔世……

新加的Adventure Mode和Rift都是为了所谓的aftergame,也就是玩家通关升满级之后的内容。事实上Diablo系列也确实是一直以aftergame闻名,而D3之前最为人诟病的就是aftergame的可玩性不怎么强。刚出来的时候对aftergame几乎没有什么考虑,后来临时东改西改又出了很多问题把玩家都改跑了。现在RoS这些设定看起来至少是通盘考虑的结果,至少可以撑个上百到几百小时的游戏时间。

关闭交易所加上新的Loot 2.0系统主要就是为了解决“自己捡到的装备都是垃圾”的问题。现在看来效果还可以。装备稳定之前减少了很多噪音,捡到的自己基本都能用。到了能进入Torment难度装备稳定之后还是有一点这个问题。。除了legendary很少有能看的,legendary也常常出现垃圾货。帐号绑定这事情也做得有些过头的感觉,估计以后可能还会改。

如果D3当年出来的时候能有这个完成度的话就好了。

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Monument Valley

貌似又挺久没写blog了,就从容易写的游戏开始好了。

在手机游戏大潮中我也不能免俗的开始买些手机游戏玩,毕竟感觉新的创意出现在传统掌机家用机上的越来越少,而手机上越来越多。。最近玩的一个就是Monument Valley(纪念碑谷)。和手机上常见的杀时间沉迷型小游戏不同,Monument Valley是那种打完一遍就应该不会再玩的解谜游戏,流程也大约只有三小时。主要的卖点是画风精美,打磨细致。很短小精致的一个艺术品。几小时的游玩过程以欣赏为主,“收集”、”养成“这些传统游戏要素一概没有。

看了看这游戏的制作方并不是新手,而是一个做了不少游戏的工作室,其中还有中国人。感觉对于不能拼成本出大作的小工作室,拼idea拼设计是一个常见的思路,但这个游戏展示了如何借一个现成的idea过来拼细致和完成度。不过感觉上这样的例子应该不会太多。他们在这个游戏上的表现应该也是借用了以前很多工作的积累和磨合。

 

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Super Mario 3D World

通关!离全收集还差得远。。

是Wii U上的第一个3D Mario,个人感觉是Wii U上到现在为止最值得玩的作品。相比2D版的New Super Mario Bros U来说,这个3D版感觉更好玩一些。Wii上玩到的第一个3D Mario是Mario Galaxy,当时觉得很震撼。然后Mario Galaxy 2我都没玩完,感觉新意太少了是在骗钱。Wii U上这一代多了很萌的猫变身和其它不少花样,最关键的是还多了多人同玩,很有诚意。画面也比Wii上的漂亮了很多,音乐也是一如既往的赞,玩起来很赏心悦目。