Started with the Conquest (Black) version, casual mode, normal difficulty. Breezed through and enjoyed it a lot. I like this game much better than the last one (Awakening), which I didn’t finish. The battle system especially the paring system is much more enjoyable. And you are not required to fight those annoying grinding missions, you can stick to the story missions if you like. I really like the traditional SLG style that you work with limited missions and enemies and try to maximize and balance experiences you can gain. Grinding in a SLG game seems off the point to me. I’m glad Fates fixed this part.
After Conquest I played Birthright a little bit, classic mode, lunatic difficulty. Soon realized this basically becomes a chess game and needs lots and lots of retries to figure out a feasible solution. Sometimes it can be extremely challenging and requires lots of defensive maneuver. A mission that takes 5 turns in normal can easily take 30 turns in lunatic, and classic mode means no mid-battle save. After finishing 6 missions, I’m facing the dilemma of either continue to only play the story missions to torture myself, or grind… I chose to give up that game and let Wen play Birthright..
So I bought the DLC Revelation because it reveals the “true story” and finished it now at hard difficulty and casual mode. It was very enjoyable too. Note this is a DLC that recommends to be played after you play both sides of stories, or if you don’t want to play those anymore, because apparently the “true story” made the original stories from both sides sound silly. It’s the same length as either Birthright or Conquest. The difficulty is tuned to be similar. I still stick to story missions although there are grinding options. Level design turned out to be very satisfying.
Wen played Birthright in a very different way than me.. She did grinding missions hard and was more interested in the marriage and child system in the game. I felt she was playing a breeding game…
Recommend to anyone who wants a good Japanese SLG. It has been a long time since I’ve seen a good one.
Terra Battle是有一天在App Store里面看到的推荐，一看制作组是Mistwalker就觉得这名字好眼熟。查了查才想起来我玩过他们出的蓝龙啊，哈哈。“最终幻想之父”什么的名头也还是挺响亮的。于是就开始玩了玩。好像这种“转珠类”游戏在手机上已经有很多了，这还是我第一次接触，感觉这类系统确实很适合手机和平板。Terra Battle这游戏很慢热，前面挺长一段都感觉简单得有些弱智，纯是冲着画面精美继续玩下去的……可能要玩到第五六章才大概觉得有点意思起来。现在大概在第十章，进展比较慢，因为玩的时候需要消耗能量值，而能量值是要等时间恢复或者花钱买的。显然这游戏于我而言还没有好玩到需要花钱买的程度，于是就当它自带防沉迷系统好了。