Cairn

刚刚通关了登山游戏Cairn,有点心潮澎湃。对我这样喜欢爬山但攀岩和登山都浅尝辄止的人来说,这游戏简直是量身定制。玩的时候手心冒汗,又爽又累。一周玩了21小时通关。

这游戏主要是扮演一个登山家去登一座还没有人登上去过的雪山Kami。游戏的大部分体验就是操作主角去攀岩,一步一步把手脚放到合适的地方,选择路线,打岩钉,沿着绳子爬上爬下。还有一个生存系统,需要吃东西喝水和保持温度。听起来好像很无聊,但出奇的好玩。如果对攀岩有一点点兴趣的话,很快就会一边操作一边想象着代入,会进入一定的心流状态,也有一点点那种命悬一线的刺激。一段一段攀岩中间有壮丽的景色可看,也有路上遇到的小故事。游戏的剧情自然也是围绕那个登山永恒的话题:为什么要登山。路上会遇到稀少的几个角色,会通过零碎的文字和物品来看到一些故去登山家的故事,还有居住在雪山上的原住民村落遗迹。一路玩下来节奏很好。

这个游戏的很多细节都让我很怀念在尼泊尔和秘鲁的山上的日子。比如几乎不能跑,在平地上只能慢慢的走,要跑的话只能跑几步就会停下来喘,并且会剧烈消耗体力。前期的时候看到适合的观景点都会过去坐下休息一下,照个相,游戏的设计者也很懂什么样的景会让爬山的人心旷神怡。还有在最后一部分雪山上走的那种费力的感觉,离山顶只有几十米平路也是要慢慢的走过去,很写实。

这游戏相当的难。。存盘点之间经常有巨大的岩壁要爬只能谨慎的靠岩钉续命,岩钉打歪了会坏掉越来越少。食物和水都不充足,到下一个存盘点之前弹尽粮绝并不少见,但每个存盘点也不见的会补上,捡到一点点食物,找不到水源都是常事。攀爬的部分开头还在熟悉的阶段也相当难,屡屡摔下来的结果往往是资源越来越少,于是就变得更难。。整体是个很brutal的体验。。还好游戏里内置了assist mode,可以开一些功能来降低难度。。。我后来基本上就一直开着站到实地就存盘的功能在玩了,实在不想动不动挂掉之后回退一大段重爬。年纪大了,不想和游戏太死磕。有一些压力可以享受到紧张感就好。

Published
Categorized as blog Tagged ,

仁王3

适才通关了仁王3,内容很足的一个开放世界动作游戏。系统介于魂系和怪物猎人/忍龙这一类日系之间,倒也很好玩。

忍龙这个古老的系列我一直就没玩过,可能是因为动作游戏太多玩不过来,又比较习惯CAPCOM系和战神的手感,当年在PS2还是PS3上试玩了一下忍龙不怎么习惯这轻飘飘的打击感就没玩下去。仁王我也是在习惯魂系之前试玩过某一代,觉得好难又黑乎乎找不到路就懒得玩了。后来通过Elden Ring接受了一些魂系游戏之后,突然觉得仁王这个和风Elden Ring好像看起来很有吸引力。二月份仁王3一出来我就买了,然后就放在PS5里一直没机会玩因为外婆和娃占据了客厅几个月。。最近终于开动了。

仁王3玩起来的感觉就是量大管饱,内容多到有点夸张。武士和忍者两个截然不同的战斗风格,每个风格有七种武器,每个武器有一堆招式,武士风格还分上中下三个架势。动作要素很快就多到玩不过来。武士风格有弹反又有重武器重甲,比较符合我的风格,于是我前期大多时候在用武士风格玩,大太刀为主,其他武器也多少都试了试。但后期开始发现忍者风格实在是简单太多了,没有精力了武士风格只能大喘气,忍者风格可以跑来跑去扔忍术,扔几个忍术又有精力了可以回去继续打。这根本就是不同的游戏啊。。于是后期我开始进入了一个打小兵用武士打boss换忍者的状态。武士风格穿重甲拿锤子轰过去,大部分小兵都一两套连招就可以秒掉,省心省力。打boss用忍者模式到处闪加上扔炸弹,一般一两次就能过,轻松愉快。

这游戏的动作系统虽然很庞大,但感觉不如怪物猎人那么精致。打来打去会觉得最基础的那几招类似轻轻重也就够用了,其他的招都想不起来用也没啥payoff。也可能难度高了之后会不一样?也有个别招数强到变态有点赖皮,比如大太刀的地扫斩。可以说是内容有余,深度不足。但手感还是很不错的,跟怪物猎人有点像,巨大的地图八九十小时的内容,换来换去各种武器感觉很快就推完了。

另外仁王的和风设定还是挺好看的。虽然故事并没有什么新奇之处,但游戏里有很多日本的名人名刀小典故,又有中文很容易读。我在游戏里还挺喜欢翻阅一下道具的背景故事,挺好看的。很坑的一点是我一开始买了美版,只有莫名其妙的英文音译,玩了十来分钟之后毅然又买了个亚版开始重玩。

过了几天看了一下奖杯发现这游戏的奖杯设置还挺友好。作为一个舔图比较仔细的玩家我已经解掉绝大多数了。于是又花了几十分钟拿了个白金。

Published
Categorized as blog Tagged ,

通关Pragmata

卡普空的一个新作,虽然感觉上有点小品比较单薄,但背着机器人萝莉打枪这个“养闺女”设定还是让我果断买了。玩起来的感觉有点像多年前的Vanquish,场景风格和手感都有点像,但玩法机制差别还是比较大,谈不上精神续作。

Pragmata的这个打敌人要一边玩走格子小游戏hack一边射击的核心机制看起来比较新鲜拉风,玩起来其实并没有多好玩。我个人觉得mind flow有点接不上。我谨慎估计这游戏不会有续作,就算有也要大改玩法。

其他方面倒是都可圈可点,萝莉的外形和配音都不错。我为了出差路上玩买了Switch 2版,画质略渣,但我目测PS5版也没好太多,毕竟低成本作品。打枪的手感不错,设计的控制型和防御型武器也都值得一玩。整体比较短小精干,感觉各种新东西玩一圈也就快通关了。Boss也都不难,基本上都是一遍过或者重试一两次就能过的水平,比较玩家友好。

之前五六个月都是卫斯理的奶奶外婆睡在客厅,感觉好久都没在电视上玩游戏了。。最近给奶奶爷爷租了个房我终于拿回了夜间客厅使用权。打开了尘封的PS5打算玩个画质好一点的游戏。

Metroid Prime 4: Beyond

Just rolled the credits of Metroid Prime 4. I was surprised to see it only took 20 hours to play through this game. It definitely felt much longer, in a good way. It felt like a very robust game with plenty of content. At the end I was hoping it lasts a bit longer or has a bit more content. For a lot of other games it’s the opposite, I hope they end sooner so I can play the next one.M

Metroid Prime 4 is such a masterpiece. I almost feel i have my 2026 game of the year already. Btw I looked up and figured games released in December are usually considered for awards of the next year.

At first I didn’t even realize Metroid Prime was its own series, separate from Metroid. I somehow thought it was a jump of Metroid series from 2D to 3D. Later I found there were three 3D Metroid Prime games on GameCube and Wii. And Metroid Prime 3 was released on 2007… no wonder I never heard of them. So this is a series revival after 18 years. And apparently this 4th-gen was originally developed by Bandai Namco, but was scrapped by Nintendo due to quality issues, and started over by Retro Studios. This backstory explained how the game seemed to make an attempt on open-world with an empty desert, but 99% of actual gameplays still happen in traditional mazes. Zelda made that breakthrough of blending “new abilities unlock new places” and open-world; I’m ok if Metroid doesn’t make that leap.

The graphics, music, and level design of Metroid Prime 4 is very very good. A first-person view brings a more immersive experience than the 2D game; and the sci-fi theme works great with the thrill brought by alien monsters and abandoned facilities. Other levels of lush forest, icy cave, and stormy towers also look stunning and make me want to stop and just stare at the view from time to time.

One thing I wondered was how the game works with the unique pointer control of Switch 2. I’ve seen people on Reddit said it worked great and “felt like the game was designed for that control”. But my own experience was rather disappointing. Metroid Prime 4 has auto-lock (by pressing L2), and has a few bosses that require you to aim “a bit off the center of auto-lock”, which seems to be designed for the Switch 2 control. I tried pointer and motion control, and eventually decided to turn both off and just use the most traditional right stick control. Maybe I’m just too used to the old-school control and less used to the motion/pointer way. The bosses were not hard in normal mode. I was able to beat almost all bosses within 3 tries, including the final boss. The only exception was the “fire dragon” which was a pretty great boss fight. Overall it’s a thrilling, smooth, and not over-challenging game experience. I loved it.

I think my earliest Metroid game was Metroid Fusion on 3DS. The core experience of exploring a huge maze with a detailed map was not new to me at that time as I played Castlevania before, but it was still fun. The most impressive part was how certain puzzles were designed. I remember some puzzles require solutions that are both hard to figure out and hard to execute. It could be a morph ball flying through several screens with precise jumping, transforming, and bombing. I remember having a feeling of achievement after solving some puzzles. Metroid Prime 4 has a lot of puzzles and some of them are clever. But none of the puzzles was sophisticated enough to make you feel “achieving”. It was more of a “huh this is clever” feeling. I think boss fights was a better part of Metroid Prime 4, compared to puzzles.

Overall I’ll give this game 8.5/10. Absolutely worth a try if you are ok with FPS game control on console, and want a sci-fi themed non-open-world Zelda-like experience, lol

暗喻幻想

最近相当无聊的玩了暗喻幻想。Atlus出的,有点像Persona系列的外传。画风和系统都是Persona系列的味道,但作为”外传”自由度改动的高一些,没有了使魔系统,加入了一个职业树系统。队员可以随便转职,并且可以队伍里面多个人都是同一个职业这一点还挺好玩的,抓到敌人的弱点的时候可以exploit。但是打到后期每个人都还是有自己的“终极职业”,加上某几个打法有点过强,就会觉得打法有点固定。加上Atlus游戏一贯的越到最后对话越多的风格,就会让人有点怎么还没打完的感觉。总体我给7分吧。

Persona这系列的剧情一直还是不错的。倒不是说整体的剧情有多新颖深刻,而是游戏里不时会出现可圈可点的对话,各种对话的选择也都没有明显的对错,有点让你选择你要怎么扮演的意思。本作的主线还算曲折离奇,角色设定也还比较养眼,但支线剧情大多比较二。。

战斗方面演出效果还不错。是Persona系列的水准,前期需要仔细安排,说动辄团灭倒不至于,但打得不好的话就会很快MP用完不得不回城第二天再来继续,就有了个优化的目标。中后期获得强力技能之后有一路轰过去的爽快感。迷宫都比较直截了当,没有太绕的。我还是比较欣赏这一作的系统的。Persona的使魔系统做了这么多年,可能是可以推倒重来一下。

玩到后期我其实已经想玩别的游戏了。这个在家带娃哪里也去不了的年末假期,只能靠游戏度日了。

Published
Categorized as blog Tagged ,