Badland

逼格出乎意料的高的一个游戏。。限免的时候随手下载的,后来注意到还上过App Store的编辑游戏推荐。

初看有点像暗黑画风的locoroco,各种物理引擎的要素还蛮丰富于是可以当休闲游戏玩下去。但玩着玩着就会发现这游戏有的地方挺难的,有的是操作方面,有的是解谜方面。操作手感比较独特但应该说还不错。checkpoint很密集,所以并不算太变态,比较难的地方多试几次有时候运气好就蒙过去了。

刚刚把Day 1的40关打完,诚意推荐。

Published
Categorized as Uncategorized Tagged , , ,

Almost Time to Pick the Next Phone

My 2-yr contract will end by this Nov. So in 2 months I’ll have the chance to pick a new phone! It’s hard to understand how much this “commitment” is until I experienced this 2-year contract. Basically you’re locked to this carrier and this phone for 2 whole years! That’s a big deal, considering Chinese users change phones every 6 months in average. I’ve been very satisfied with my iPhone 4S , however I do feel a little tired of it after 20 months.

So I seriously started to consider the next option after the Apple iPhone 5c/5s event last week. That event was quite disappointing because almost all tapping points were leaked upfront. 5c is just a gay-colored 5, and 5s doesn’t have many revolutionary or exciting features. Fingerprint is useful but already everywhere (even on office doors); and M7 chip seems having some great potential but no one really knows it yet.

Despite my several unpleasant experiences with Android, mainly with company test devices, I started to look into current leading Android phones. Frankly Moto X is the one catching most of my attention. I don’t really care screen size as I think it only matters if you need to use lots of badly designed web pages or apps. And the features Moto X promotes are pretty cool in my eyes: always-on voice command, active notification and write-flip activated camera. However after checking several detail reviews, I noticed Moto X had an obvious weakness: camera… I consider myself a frequent Instagram user, so a bad camera is a big turn-off to me.

Then I looked back at iPhone 5s, and realized it’s the SAME price as Moto X or any other Android “flagship” phones. Although 5s’ “progress” is not that impressive compared to previous iPhones, iPhone 5s is not bad at all compared to any other Android phones. With the best camera, software collection, 1st-class display and hardware spec, I don’t see much reason to choose an Android over iPhone 5s…

Sprint is running a new user promotion of 100$ discount for iPhone 5c/5s, but current users who want to upgrade their phones (like me) aren’t included. I don’t understand how their business plan is… Maybe US users hop across carriers after 2 years anyway, so Sprint decided to only care about attracting hoppers from other carriers and not to care how many users hop from them? Fine. I’ll hop.

大连印象

虽然住在隔海相望的烟台,但这次跟公司出游却是我第一次来大连。短短三天浮光掠影,随手一记。

大连机场虽然不大但是搞得干净整洁,wifi很快,有足够多的电源。餐馆商店的价格不可免俗的溢价很多,但质量还不错。给人的第一印象还挺好。

机场开车去金石滩路上看到一片片拔地而起的高层小区,颇有一些在农田中央的。不禁让人好奇什么人会愿意住在这里,以及这房地产生意在中国是有多蓬勃。

有点出乎意料的是大连的天也不算太蓝,大约也就像北京好天气的时候差不多。市区里看地平线20度之内的角度还是灰蒙蒙或者说黄乎乎的,有点浮尘的感觉。还好出了市区到海边就好了。

大连的绿化搞得确实是不错,一路开过去公路两边能看到的绿地面积够大。

丘陵地貌和植被构成和烟台很相像。常常会看到似曾相识的景色。海景也很像,海产也很像。钓到熟悉的鲅鱼感觉很好玩。方言口音也有点像。

金石滩是国家5A级景区,管理水平有待加强。每天从酒店到海滩走的一段路上就会看到各种不打表且开得很猛的出租车,还有土得掉渣的马车。。路面也没有海滨景区应该有的那种整洁感。更扯的是景区里有好多楼盘和售楼广告,难以理解这思路。

跟出租司机聊天的话必然会提到薄熙来。大连人对Bo很支持。

轻轨修得不错,还在修地铁。有现代化城市的样子。

 

Published
Categorized as Uncategorized Tagged ,

The Castles of Burgundy

上周偶然看见Amazon上的Daily Deal是桌游,然后进去扫了一下发现这个叫The Castles of Burgundy的游戏没听过。查了查发现还挺有名的是2011年新出的游戏现在已经是BGG上的第12名!于是果断拿下。说起来还真是挺久没怎么关心桌游的消息了。。

周六组了四个人开了两局。今天晚上又和xw开了一局二人的。大致有些感觉了。这游戏虽然是六角形的地图还有掷骰,但是跟卡坦岛八竿子打不着。。可以认为比较像农场主,大体上属于工人放置类的游戏。每回合掷的两个骰子就是两个行动,骰子点数会决定你可以用这个骰子做什么。对于这种需要计算的游戏来说,加入一些骰运的成分还是要轻松不少,可以把精确计算的规模限制在比较小的量级,让玩家更注意大局而不用埋头苦算太久。

这游戏的得分方式十分多样,有养动物,运货卖货,修建筑,造科技拿bonus等几个类别。跟农场主不同的是短板并不会扣分,这样玩家挫折感会少一点。不过几盘玩下来的感觉是每种路线多少也都会走一点,因为游戏机制和版图限制使得每种路线走到后来的边际效益越来越低。所以这游戏玩起来不是那种逐渐加速越到后来一个行动能赚的分数越多的类型,前期的行动得分常常就挺多,后期计划不好恐怕还会觉得无事可做。节奏感比较独特。

到现在的感觉是这游戏的平衡性不错,完成度很高。随机性相当强所以也不算太hardcore。排名这么快就升到前列不是偶然。

Published
Categorized as Uncategorized Tagged ,

Guacamelee

前天意外发现的好游戏一枚。译名为“墨西哥英雄大混战”。这名字是两个词儿合出来的:Guacamole是一种很常见的墨西哥风味的酱,牛油果为主料调制的;melee是近身混战的意思。

刚开头一看是很典型的横版动作游戏,空中地面的招数都很简单直接,combo起来挺流畅,觉得有点像胧村正或者Castle Crasher。双打设计的不错,可以像Wii马里奥那样变气泡。接下来打着打着发现还有些跳台子的成分,有些地方还有点意思。再接下来发现有各种小隐藏房间需要用特殊能力或者一些复杂的操作开启,就是跟恶魔城或者银河战士那样的开地图。作为一个给人期待并不太高的Indie游戏,给人的渐入佳境感还是很不错的。

打到后期会发现这游戏有些隐藏关的跳台子部分很变态的难。真的很变态。。。先是Tree Top的那关,我retry了几小时才过去。然后今天通关之后遇到另外一个隐藏关我试了一小时觉得毫无希望。如果你看这个视频的话可以注意第四小段那数十个只有一个身位宽且不停闪的小台子。。。如果动作或者平台游戏苦手的话建议这类隐藏关看看就算了。。。

正常通关的流程还是不难的,尤其是双打可以互相救所以战斗几乎都没难度。除了最终boss retry了几次之外前面都打得很顺。游戏里面的对话普遍都很爆笑。Steam上的黄金版(包括一组隐藏挑战)售价15块,相当对得起这10小时的流程。有条件local双打的话强烈推荐。