2012 Game Summary

  • [XBox 360] Skyrim all achievement. That’s a long one.
  • [XBox 360] Gear of War 3. It’s a short one. Rented from GameFly. Played a few rounds online. Interesting, but I still don’t want to commit too much time on a single game.
  • [XBox 360] Call of Duty Modern Warfare 3. It’s OK. A perfect GameFly game.
  • [XBox 360] Final Fantasy XIII-2. Actually very good as a successor game. I don’t expect a wonderful story, and all other aspects are pretty well done.
  • [3DS] Super Mario 3D. Very disappointing. I should have sold my 3DS after this game. But it is still in the closet.
  • [PC] Diablo 3. I was super excited when this game launched. And it is almost as good as I expected, seriously. I spent probably a few hundreds of hours on it. However its after-game is not as attractive as Monster Hunter. Either too challenging or not challenging enough. And it’s also a bummer to find the most efficient way of improving your character is trading. I basically gave this game up after 1.0.5.
  • [XBox 360] Mass Effect 3. My 2013 “land mine” game! (Dark Soul was my land mine of 2012, FYI.) This game gave me a lesson: evaluate a game by its demo, not by its fame.
  • [PC] Dishonored. The game I have been playing recently. Haven’t finished it yet. But I will give this game a 4~4.5 star. This is the first infiltration game that interested me to play through. I like it.

Besides games, I feel 2012 was not a year for me. It was the 1st year I live in US. I didn’t travel except the business trip back to China. I didn’t even get a driver license… I still do some board games and try to develop some new hobbies. However I broke my elbow before the new year’s eve. There were too few good drinks to remember and too few good stories to tell this year, or, fewer than I wanted.

Call of Duty: Black Ops 2

I don’t like this game.

I’m kind of a lame CoD player: almost only play campaign mode offline, and almost always at normal level. Competing FPS game online is not my thing. I feel that is a too “professional” entertainment.

The first CoD I played might be 3 or 2, then all the way to this one (Black Ops 2 is actually the 9th). This game series is like long action/shooting/military theme movies to me, playable and exciting. It had served this purpose well until this one.

I really can’t appreciate the “strategy” mode brought by black ops 2. It’s like a crappy RTS, hard to control, hard to win, hard to enjoy. I passed the first one at the 3rd or the 4th try, and failed a few times on the 2nd one, then I gave up on this mode. It seems they forgot why CoD became popular: fast revive and fast resume! This mode broke it and frustrated me.

There are both modern and old-time guns in this game, but few of them gave me a powerful or interesting feeling. Instead, most guns made me feel weird. And those “super weapons” and “bonus small games” didn’t shine either, and some of them were quite awkward.

Well, this game does have a few brave imaginations, such as shooting planes with RPG on horse back, and sniper which can charge and shoot through walls and armors… But it is far worse than previous ones to me.

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DMC5 Demo

玩了一下demo,这作感觉要神啊。。脏不拉几的画风,歇斯底里的音乐,加上无政府主义毛头小伙子主角,很搭。

动作系统有些改动,RT和LT变成两个镰刀的切换键,滚翻只需要一个键了。手残如我还是经常按前几代DMC的一些键位……总的来说感觉更鼓励在战斗中切换武器了。保留了四代里飞抓的动作,于是还是会有各种飞来飞去的地方。加了一个空中前dash和飞抓敌人之后自己飞过去,于是,二段跳加前dash,二段跳加dash到敌人身边空中连技,这不就是Shinobi么!加上每个场景清场的时候特写镜头,我觉得就是在向Shinobi的杀阵致敬。。

另外空中连斩的时候貌似会拉近镜头以及出现一些光弧式的特效,画面效果略有点像忍龙。

总的来说这demo的感觉比Mass Effect 3好太多。。。01/15/2013,密切关注

 

 

Barbarian D3 1.0.4体验

Paragon level 2了。1.0.4上手感觉不错。

总的来说就是容易了很多,以前在a3基本只能用双旋风solo,其他打法都不大行。现在一边尝试build一边就可以往下打了。精英怪hp和damage下降还是很明显的。

几个主要加强的技能(Bash, Cleave, Hammer of the Ancients, Rend, Seismic Slam)都值得一试,变废为宝了。调整思路很明确:让资源(怒气)的产生和消耗有用起来。之前的双旋风build仍然可以用,但是不见得效率最高了。用怒气来实实在在的打人还是比跑步放屁爽一些。。。视觉效果上调整最大的是Rend,流血效果挺酷的。可惜这个技能伤害不能叠加。

Overpower的反弹伤害不再能触发Life on Hit了,于是这个神技正式作古。。1.0.3时代拿瘟疫熔火亵渎来加血的时代一去不返。另一方面我觉得Life on Hit对于bb的重要性也下降了很多。

游戏里面怪物的各种技能调整也很迎合玩家。无敌小怪没了,护盾基本废了,恐惧有了6秒的间隙,射线和火链的伤害降低,远程兵不会跑那么远了。。打起来会爽很多。加上取消了之前一些比较过火的设定比如精英怪瞬间回满血之类的。我觉得这游戏设定终于从1.0.3那种对玩家的仇恨当中解脱出来了。

 

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Diablo 3野蛮人炼狱心得

经过一个多月的修炼,我的bb终于大致可以farm Inferno A3了。。尝试了很多种build,小有一些心得可以分享一下。

首先,D3是可以团战的,一定要根据不同的队伍选择合适的build和战术。我大部分时候都是和xw的输出型dh组队,所以基本都是以tank方向为主,不太注重dps。网上大部分的build和心得都是根据solo来讲的,如果组队的话要自己调整。

然后,打Inferno要有把每一幕当成一个难度来打的觉悟。每一幕里面的难度差不多是平缓的,但进新一幕的时候就会有个突然上升。于是一般都会被打得很惨。这时候老老实实去前一幕farm几天,逐件更新装备(我大概一天更新一件的速度吧)和调整战术。觉得有提升了就再去试试下一幕,几次之后就会发现能打了。每一幕从能过关到能比较轻松的farm又需要一个提升。所以在能碾压Inferno A3/A4之前可以做的事情还是很多的。

60级之前基本上怎么打都行,可以乱来各种招,hell后期可能会困难些但如果买60级降级的武器应该也很容易。60级之后我大概把野蛮人常见的流派都用了一下:

  • 乌龟流。标志技能是忘却苦痛和跳斩加防4秒。思路就是跳4秒=>忘却苦痛7秒=>跳4秒,然后跑跑,然后继续循环。复仇也是这个build一般搭配的技能,被动技可以选狂暴怒气来加伤害因为这个build通常不消耗任何怒。乌龟流比较适用于希望站桩tank的场合,刚进Inferno的时候被打得很惨就会开始用这个build。好处是准无敌时间确实很长,坏处是如果敌人的攻击高到可以在间隙那段时间把你拍死的话就麻烦了。我是进了A2之后突然发现站不住了。。
  • 双大招。DPS够高的话可以用,或者装备碾压了之后快速farm用。就是见了精英怪就跑到中间,弄50怒气,开加伤害100%的赛亚人,放地震,开忘却苦痛。7秒之后敌人死光或者随便补几下就ok。这个流派的配装和技能都会比较攻击向,还可以用减大招冷却时间的被动技。Farm起来很爽快,但也有些局限:第一不适合组队因为怪会分散,第二碰上带护盾的会比较麻烦。
  • 跑酷流。标志技能是冲刺加疾风符文。核心思路是依靠旋风的高攻击次数,和击中回血。如果一个怪被数个旋风攻击,伤害相当可观。需要解决的问题是冲刺的怒气来源,我个人使用的是重武器+武器大师被动技能。也有人用高暴击率+战斗暴怒一触即发,但高暴击率的装备要求就高多了。跑酷流相对传统的站桩来说一大好处是安全,面对满地的亵渎融火秘法射线,能站着不动的时候真是不多,跑起来就舒畅多了。推荐配合复仇和冲锋两个回血技能一起使用,站得住就站着打,站不住就风筝或者绕圈旋风,很灵活。
  • 双旋风。这是跑酷流一个很热门的变种。就是在冲刺旋风之外再用旋风斩来移动。跑酷最怕的就是被挡住跑不起来,这时候旋风斩+飓风转可以提供非常nb的机动性,因为可以随意穿过怪物。如果说早期的跑酷是放风筝或者绕着怪物转,双旋风就变成了在怪当中随意穿梭外加放出无数旋风,效率和场面都nb了很多。这个build另一个nb之处在于很容易无限赛亚人(赛亚人无尽之怒符文),于是可以无视各种控场技能。然而刚开始试用双旋风的时候通常都会死个一些次来交学费。。以下是几点个人心得
    • 最早的那份英文攻略是建议左键设成旋风的,我觉得不是很有必要。用Bash或者Frenzy都可以。但设置移动键还是必要的,因为场面经常很混乱。
    • 回怒的问题,跟上面一样,我建议用重武器。暴击回怒比较高端而且要占一个技能。怒气不够的时候不要随便旋风斩,跑动放一些小旋风。
    • 刚开始可以用忘却苦痛来帮忙上手,能转起来7秒钟再说。
    • 会用之后如果暴击率够高,霸气无双反弹符文是神技,因为这东西会触发击回。。你会发现转到融火瘟疫上不是减血而是加满。这也是很流行的那个打岗姆的打法。另外更变态的一点是精英怪狂暴造成的伤害也能反弹回血。。
    • 如果死得很快,有两个可能:击回不够,或者护甲抗性hp不够。个人感觉击回要到1500左右,1000和1500差别很大。这个数值也是因你自己的防御力而异。需要注意的是hp越高击回的相对作用就越小,所以建议优先提升护甲抗性。常说的“万甲千抗”应该算是努力的目标。如果你看到在很多旋风打怪的状况下血线波动非常大,这就说明防御力不够。可以考虑堆护甲抗性,也可以考虑加暴击然后用霸气无双。
    • 几乎所有的攻略都会告诉你要双持武器,但我个人在A3是用剑盾的。少一个武器,15000的dps照样可以打掉a3的怪,但一个盾能提高的生存能力实在太多了。副手武器主要提供的是击回,暴击伤害和力量,其中只有击回是关键的。如果项链戒指和主手的击回足够的话,用盾会安全的多,整体配装的要求也可以下降非常非常多。
    • 旋风的走位可以稍微看视频学一学。大概的思路就是把怪聚到一起绕它们转圈,跟牧羊犬差不多。
    • 一定要多拉怪一起打。近身比较大型的怪两三个也能转起来。标枪兵之类分散走位的就很讨厌,不妨拉到下一波一起处理。护盾的怪要很小心,他们开盾的时候吸不到血有时候会猝死。
    • Solo farm效率很高,可以无视小兵,多波精英拉到一起处理。组队可能有点麻烦,不是所有职业都能适应这打法。

总的感觉是如果装备和属性已经碾压当前怪物的强度了,那么哪个流派都可以随便打。如果还比较勉强,那么容易程度由高到低是传统跑酷流>双旋风>站桩复仇>双大招。我现在最常用的还是双旋风build,具体技能 http://us.battle.net/d3/en/calculator/barbarian#WhkQUP!ebY!cZcbZc

推荐这个双旋风的来源教学贴,以及这个ehp计算器。注意的是不要完全依赖ehp选装备,前面说过了hp太高也有副作用,击回和血瓶的效果都会下降。所以在依赖击回的build中应该优先堆armor和抗性。

我自己的装备除了戒指项链是xw和我打的之外,其他所有的都是交易所买的,单价没有超过60w的……现在的数值大概是战吼之后9k左右的护甲,平均900多抗性,4万多一点hp,dps 15k,击回1500左右,正常状态暴击率25%。用了指挥头盔加格挡率。项链和戒指上有700击回,武器7xx dps和7xx击回。

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