BEYOND: Two Souls

一天左右即可通关的电影化游戏。基本上就是照着提示按按QTE,然后就是当互动电影看了。十分女性向。

女主角是Ellen Page配音的,长得也很像Ellen Page。事实上我觉得The Last of Us里面女主也很像。。

故事还不错。迅速买入玩完然后trade in还是挺值的。

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Badland

逼格出乎意料的高的一个游戏。。限免的时候随手下载的,后来注意到还上过App Store的编辑游戏推荐。

初看有点像暗黑画风的locoroco,各种物理引擎的要素还蛮丰富于是可以当休闲游戏玩下去。但玩着玩着就会发现这游戏有的地方挺难的,有的是操作方面,有的是解谜方面。操作手感比较独特但应该说还不错。checkpoint很密集,所以并不算太变态,比较难的地方多试几次有时候运气好就蒙过去了。

刚刚把Day 1的40关打完,诚意推荐。

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The Castles of Burgundy

上周偶然看见Amazon上的Daily Deal是桌游,然后进去扫了一下发现这个叫The Castles of Burgundy的游戏没听过。查了查发现还挺有名的是2011年新出的游戏现在已经是BGG上的第12名!于是果断拿下。说起来还真是挺久没怎么关心桌游的消息了。。

周六组了四个人开了两局。今天晚上又和xw开了一局二人的。大致有些感觉了。这游戏虽然是六角形的地图还有掷骰,但是跟卡坦岛八竿子打不着。。可以认为比较像农场主,大体上属于工人放置类的游戏。每回合掷的两个骰子就是两个行动,骰子点数会决定你可以用这个骰子做什么。对于这种需要计算的游戏来说,加入一些骰运的成分还是要轻松不少,可以把精确计算的规模限制在比较小的量级,让玩家更注意大局而不用埋头苦算太久。

这游戏的得分方式十分多样,有养动物,运货卖货,修建筑,造科技拿bonus等几个类别。跟农场主不同的是短板并不会扣分,这样玩家挫折感会少一点。不过几盘玩下来的感觉是每种路线多少也都会走一点,因为游戏机制和版图限制使得每种路线走到后来的边际效益越来越低。所以这游戏玩起来不是那种逐渐加速越到后来一个行动能赚的分数越多的类型,前期的行动得分常常就挺多,后期计划不好恐怕还会觉得无事可做。节奏感比较独特。

到现在的感觉是这游戏的平衡性不错,完成度很高。随机性相当强所以也不算太hardcore。排名这么快就升到前列不是偶然。

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Guacamelee

前天意外发现的好游戏一枚。译名为“墨西哥英雄大混战”。这名字是两个词儿合出来的:Guacamole是一种很常见的墨西哥风味的酱,牛油果为主料调制的;melee是近身混战的意思。

刚开头一看是很典型的横版动作游戏,空中地面的招数都很简单直接,combo起来挺流畅,觉得有点像胧村正或者Castle Crasher。双打设计的不错,可以像Wii马里奥那样变气泡。接下来打着打着发现还有些跳台子的成分,有些地方还有点意思。再接下来发现有各种小隐藏房间需要用特殊能力或者一些复杂的操作开启,就是跟恶魔城或者银河战士那样的开地图。作为一个给人期待并不太高的Indie游戏,给人的渐入佳境感还是很不错的。

打到后期会发现这游戏有些隐藏关的跳台子部分很变态的难。真的很变态。。。先是Tree Top的那关,我retry了几小时才过去。然后今天通关之后遇到另外一个隐藏关我试了一小时觉得毫无希望。如果你看这个视频的话可以注意第四小段那数十个只有一个身位宽且不停闪的小台子。。。如果动作或者平台游戏苦手的话建议这类隐藏关看看就算了。。。

正常通关的流程还是不难的,尤其是双打可以互相救所以战斗几乎都没难度。除了最终boss retry了几次之外前面都打得很顺。游戏里面的对话普遍都很爆笑。Steam上的黄金版(包括一组隐藏挑战)售价15块,相当对得起这10小时的流程。有条件local双打的话强烈推荐。

Last of Us

When my friends heard I was playing “Last of Us“, their common question was: “is it really that good”? It’s probably because this game got so much attention and praises. In fact it was all over game medias. After finishing this game my answer is YES. It’s indeed a wonderful game. Probably the best game we’ll ever have on PS3.

Breathtaking graphic details, zombie and apocalypse theme, top-class action engine (pretty much the same as Uncharted), almost perfectly mixed fighting and stealth scenes, “Last of Us” is equipped with all these above. And these points already make this game no less than any AAA level game. However, what makes “Last of Us” really distinguished is its story and the way it tells a story.

I feel like in SFC and PS era, I was often emotionally moved by games. Because at that time the graphics of a game can’t compare with movies. What gamers do was to watch pixelated characters and scenes and read text lines. It’s more like reading a novel and there is a large space for imagination. But since the PS2 era, games have been more and more cinematic. There were games with 15 minutes or even longer opening movies. Big titles (Final Fantasy) brags about the amount of cut scenes and their successes made this a trend.

Gamers like cutscene movies in games, because a game with 30~60 hour length have a much better chance than a movie to build a complete fantasy world. And these movies brought this world to “live” for gamers who have this world in mind. But cutscene movies are still movies. If games want to compete with movies, it’s not enough to only rely on length. Games still need to have attractive stories and engaging scripts. And games must utilize its advantage: interaction. It’s an art to properly putting interaction parts into story scripts, and it’s the uniqueness of games.

Unfortunately in the XBox 360 and PS3 era, I saw the whole game industry desperately lack of good script writers, especially those who are good at writing scripts for games. Shooting/racing/sports games started to dominate screens and great RPG/ACT/AVG were diminishing. In a word, it’s getting boring, and its “art” level is sliding. 10 years ago I was proud to be a console gamer and frowned upon anyone who thinks games are childish. In the past 2 years I was really disappointed about console games available on the market and beginning to think maybe iPhone would actually take over.

“Last of Us” finally shed me some light of hope. The story is comparable with any popular TV shows. If you’re watching Walking Dead, consider this game as a wonderful short alternative. The fighting pace of this game is controlled very well so you can enjoy it with sweat in hands and don’t get exhausted or bored. The voice performance is brilliant and I simply can’t get enough of the girl’s voice.

If I have to pick one bad from this game, its puzzle solving parts are kind of 1990 and a little too much. Well, maybe they were designed just to let Joe and Ellie enjoy more time together.