Metroid Prime 4: Beyond

Just rolled the credits of Metroid Prime 4. I was surprised to see it only took 20 hours to play through this game. It definitely felt much longer, in a good way. It felt like a very robust game with plenty of content. At the end I was hoping it lasts a bit longer or has a bit more content. For a lot of other games it’s the opposite, I hope they end sooner so I can play the next one.M

Metroid Prime 4 is such a masterpiece. I almost feel i have my 2026 game of the year already. Btw I looked up and figured games released in December are usually considered for awards of the next year.

At first I didn’t even realize Metroid Prime was its own series, separate from Metroid. I somehow thought it was a jump of Metroid series from 2D to 3D. Later I found there were three 3D Metroid Prime games on GameCube and Wii. And Metroid Prime 3 was released on 2007… no wonder I never heard of them. So this is a series revival after 18 years. And apparently this 4th-gen was originally developed by Bandai Namco, but was scrapped by Nintendo due to quality issues, and started over by Retro Studios. This backstory explained how the game seemed to make an attempt on open-world with an empty desert, but 99% of actual gameplays still happen in traditional mazes. Zelda made that breakthrough of blending “new abilities unlock new places” and open-world; I’m ok if Metroid doesn’t make that leap.

The graphics, music, and level design of Metroid Prime 4 is very very good. A first-person view brings a more immersive experience than the 2D game; and the sci-fi theme works great with the thrill brought by alien monsters and abandoned facilities. Other levels of lush forest, icy cave, and stormy towers also look stunning and make me want to stop and just stare at the view from time to time.

One thing I wondered was how the game works with the unique pointer control of Switch 2. I’ve seen people on Reddit said it worked great and “felt like the game was designed for that control”. But my own experience was rather disappointing. Metroid Prime 4 has auto-lock (by pressing L2), and has a few bosses that require you to aim “a bit off the center of auto-lock”, which seems to be designed for the Switch 2 control. I tried pointer and motion control, and eventually decided to turn both off and just use the most traditional right stick control. Maybe I’m just too used to the old-school control and less used to the motion/pointer way. The bosses were not hard in normal mode. I was able to beat almost all bosses within 3 tries, including the final boss. The only exception was the “fire dragon” which was a pretty great boss fight. Overall it’s a thrilling, smooth, and not over-challenging game experience. I loved it.

I think my earliest Metroid game was Metroid Fusion on 3DS. The core experience of exploring a huge maze with a detailed map was not new to me at that time as I played Castlevania before, but it was still fun. The most impressive part was how certain puzzles were designed. I remember some puzzles require solutions that are both hard to figure out and hard to execute. It could be a morph ball flying through several screens with precise jumping, transforming, and bombing. I remember having a feeling of achievement after solving some puzzles. Metroid Prime 4 has a lot of puzzles and some of them are clever. But none of the puzzles was sophisticated enough to make you feel “achieving”. It was more of a “huh this is clever” feeling. I think boss fights was a better part of Metroid Prime 4, compared to puzzles.

Overall I’ll give this game 8.5/10. Absolutely worth a try if you are ok with FPS game control on console, and want a sci-fi themed non-open-world Zelda-like experience, lol

Hades 2

前两天通关了Hades 2。产假期间其实是有大把时间玩游戏的,因为每天都被切成一段段三小时的碎片,要集中精神做个什么正事还挺难的。喂奶的时候就拿个iPad在看剧,中间的时候就玩玩游戏。最开始在玩八方旅人2,但这游戏过于休闲,大把文字要读,也没什么太多刺激,属于玩着玩着就会犯困的类型。后来Hades 2出来了,这个游戏正相反,属于拿起来很快就high到放不下来的类型。打了两周打通了,感觉打得有点要吐,放下也正好。

Hades是个把roguelike,成长要素,和动作性融合得很好的游戏。2代相比1代来说青出于蓝,加了很多要素一开始觉得有点混乱,玩熟悉了觉得融合得不错。地图有两套,六把武器还各有两个变体,可以说量大管饱,在新鲜感消退的时候也差不多通关了。

Hades跟很多roguelike一样,主要的乐趣就是快速的组合技能来尝试各种build。一盘最多也就三四十分钟,是好是坏都可以从头再来。对这一作我更欣赏武器的设计一些,六种武器都多少用了用,加上预制build的trial,恍惚在玩怪物猎人的训练所。相对来说对技能的搭配我没有尝试太多。虽然训练所里展示了不少奇技淫巧的build,但每个武器都有一些朴实刚健的build过于好用。。如果不去挑战高难度只是为了通关看个credits的话,没有太多动力去研究更花哨的build。

我最先用来过boss的武器是火炬,比较像弩,远程武器生存能力还是强一些。后来比较爱用的武器是斧头,比较像大剑;还有拳套,手感比较像锤子。基本上还是秉承了我喜欢重武器和拼血的作风。。这游戏也是打到后来有成长了才能拼,早期一拼就挂了。

Donkey Kong Bananza

买了Switch 2之后玩的第一个游戏就是这个大猩猩吃香蕉。借着产假的大量无效时间通关了。可以说是出乎意料的好玩,有一些马里奥奥德赛的味道。推荐。

我虽然玩不少任天堂的游戏,但对大金刚这个系列一直没上过手。之前试过一两作的开头,都有种没有马里奥好玩,跳跃的部分还有点硬核的感觉。总结起来就是我还不如去玩马里奥。这次的这一作我一开始玩也没抱太大期望,主要是因为Switch 2上的游戏太少了才买来玩的,算是个先发优势。

玩起来之后觉得很不错。上手之后很快就会感觉到这个游戏和马里奥的不同。马里奥的核心动作是跳和踩,大金刚的核心动作则是锤。。敌人可以锤,地面和墙壁也大多都可以锤破,闲着没事就咣咣挖个地道也挺爽。大金刚的拳头很威猛,拳拳到肉的打击感很赞,就连很多boss也都是三拳两脚就完事。玩起来就是一个爽字。虽然也有不少跳的部分,但是因为很多地形都可以爬,所以对跳的要求没那么高。

说这个大金刚像马里奥奥德赛是因为有很多收集和解谜。大部分关卡都是个满大的箱庭,里面散布着很多收集品要靠战斗或者解谜来获取。有一些藏得比较隐蔽的,找到就是一种乐趣。随着主线进展大金刚会获取各种变身和能力,然后再回到前面的关卡就又能收集一轮。节奏很快,战斗型的谜题普遍限时20秒,前面说了就连很多boss战都是十几秒就收工了,很爽快。