Dishonored

dishonored_2012说时迟那时快,这游戏就通关了。由于这游戏PC版完美支持XO手柄和震动,又需要频繁save/load,推荐玩PC版。。

潜入类游戏我其实是不太感冒的。游戏这东西我不太喜欢追求真实感的,不是游戏这种表现形式的长处。而潜入类游戏,尤其是3D的,往往又十分依赖视线,光影,颜色之类的设定,于是就出现明明敌人应该能看到你(因为你在电视屏幕上看得一清二楚啊!),但他们就是看不到你也只好脑补敌人就是看不到你这样不伦不类的状况。MGS 2/3/4我分别试了一点点,然后都不玩了。。再往前浅尝辄止的还有天诛的某几作。相比之下2D的还稍微make sense一点,之前在DS上玩的一个GBA游戏Metroid Zero里面有一部分潜入还不错。

那么Dishonored作为潜入类游戏能让我玩通关的主要原因可能是他有很多超现实的技能,于是就不那么真实系了。加上是Bethesta组做的,我玩了很久的Skyrim所以对操作和画面质感很熟悉。游戏做得也很成熟,教学友好,剧情不拖泥带水,技能看起来还挺好玩,于是就能玩下去了。这游戏是可以神不知鬼不觉的潜入,也可以一路杀过去的。系统相当平衡,基本上可以感到潜入和拼杀的难度相当,并没有特别鼓励潜入风格。我玩的时候基本上还是潜入为主,但到了最后几关有点腻了就开始大杀四方,倒也颇有技巧和乐趣。任务的解决方式通常也有多种。杀人数量和解决任务的方式甚至会影响游戏里的氛围,越混乱的话丧尸和老鼠就会越多。。

Dishonored的技能还挺丰富。最核心也是最常用的俩技能是Dark Sight和Blink。前者是透视,后者是瞬移。Dark Sight很方便,就是需要用的有点太频繁,看多了会不太舒服。Blink感觉有点太强了,也可能因为是Normal难度。早期几关在房顶上一路biubiubiu瞬移过去比在地上费劲找老鼠洞什么的省事多了。。而且很扯的是有时候就站在敌人头顶上一点点的路灯上他们也看不到。其他的技能有很酷的时间停止,动物/人体附身,召唤鼠群,还有不太实用的刮风。另外还有几个被动技能。加上手枪弓箭和陷阱,一遍玩下来可以搞各种组合,还是很有趣的。

要说缺点么一个是这游戏没什么boss战,缺乏高潮。任务人物也都是背后一刀就能捅掉的普通人。另一个就是偶尔会让人不知道该往哪儿走,这游戏干脆没做地图因为3D的地图不好做,光凭眼看大部分时候能找到路,但偶尔会搞不太清,这时候如果还要躲躲藏藏就很烦躁。

由于pre-order了1月15号的鬼泣5,Dishonored估计短期内是不会打二周目了。最后值得一提的是这游戏里那个『神』是个长得很像Johnny Depp的吐槽男,讲话还挺好玩。

2012 Game Summary

  • [XBox 360] Skyrim all achievement. That’s a long one.
  • [XBox 360] Gear of War 3. It’s a short one. Rented from GameFly. Played a few rounds online. Interesting, but I still don’t want to commit too much time on a single game.
  • [XBox 360] Call of Duty Modern Warfare 3. It’s OK. A perfect GameFly game.
  • [XBox 360] Final Fantasy XIII-2. Actually very good as a successor game. I don’t expect a wonderful story, and all other aspects are pretty well done.
  • [3DS] Super Mario 3D. Very disappointing. I should have sold my 3DS after this game. But it is still in the closet.
  • [PC] Diablo 3. I was super excited when this game launched. And it is almost as good as I expected, seriously. I spent probably a few hundreds of hours on it. However its after-game is not as attractive as Monster Hunter. Either too challenging or not challenging enough. And it’s also a bummer to find the most efficient way of improving your character is trading. I basically gave this game up after 1.0.5.
  • [XBox 360] Mass Effect 3. My 2013 “land mine” game! (Dark Soul was my land mine of 2012, FYI.) This game gave me a lesson: evaluate a game by its demo, not by its fame.
  • [PC] Dishonored. The game I have been playing recently. Haven’t finished it yet. But I will give this game a 4~4.5 star. This is the first infiltration game that interested me to play through. I like it.

Besides games, I feel 2012 was not a year for me. It was the 1st year I live in US. I didn’t travel except the business trip back to China. I didn’t even get a driver license… I still do some board games and try to develop some new hobbies. However I broke my elbow before the new year’s eve. There were too few good drinks to remember and too few good stories to tell this year, or, fewer than I wanted.

Call of Duty: Black Ops 2

I don’t like this game.

I’m kind of a lame CoD player: almost only play campaign mode offline, and almost always at normal level. Competing FPS game online is not my thing. I feel that is a too “professional” entertainment.

The first CoD I played might be 3 or 2, then all the way to this one (Black Ops 2 is actually the 9th). This game series is like long action/shooting/military theme movies to me, playable and exciting. It had served this purpose well until this one.

I really can’t appreciate the “strategy” mode brought by black ops 2. It’s like a crappy RTS, hard to control, hard to win, hard to enjoy. I passed the first one at the 3rd or the 4th try, and failed a few times on the 2nd one, then I gave up on this mode. It seems they forgot why CoD became popular: fast revive and fast resume! This mode broke it and frustrated me.

There are both modern and old-time guns in this game, but few of them gave me a powerful or interesting feeling. Instead, most guns made me feel weird. And those “super weapons” and “bonus small games” didn’t shine either, and some of them were quite awkward.

Well, this game does have a few brave imaginations, such as shooting planes with RPG on horse back, and sniper which can charge and shoot through walls and armors… But it is far worse than previous ones to me.

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DMC5 Demo

玩了一下demo,这作感觉要神啊。。脏不拉几的画风,歇斯底里的音乐,加上无政府主义毛头小伙子主角,很搭。

动作系统有些改动,RT和LT变成两个镰刀的切换键,滚翻只需要一个键了。手残如我还是经常按前几代DMC的一些键位……总的来说感觉更鼓励在战斗中切换武器了。保留了四代里飞抓的动作,于是还是会有各种飞来飞去的地方。加了一个空中前dash和飞抓敌人之后自己飞过去,于是,二段跳加前dash,二段跳加dash到敌人身边空中连技,这不就是Shinobi么!加上每个场景清场的时候特写镜头,我觉得就是在向Shinobi的杀阵致敬。。

另外空中连斩的时候貌似会拉近镜头以及出现一些光弧式的特效,画面效果略有点像忍龙。

总的来说这demo的感觉比Mass Effect 3好太多。。。01/15/2013,密切关注

 

 

Barbarian D3 1.0.4体验

Paragon level 2了。1.0.4上手感觉不错。

总的来说就是容易了很多,以前在a3基本只能用双旋风solo,其他打法都不大行。现在一边尝试build一边就可以往下打了。精英怪hp和damage下降还是很明显的。

几个主要加强的技能(Bash, Cleave, Hammer of the Ancients, Rend, Seismic Slam)都值得一试,变废为宝了。调整思路很明确:让资源(怒气)的产生和消耗有用起来。之前的双旋风build仍然可以用,但是不见得效率最高了。用怒气来实实在在的打人还是比跑步放屁爽一些。。。视觉效果上调整最大的是Rend,流血效果挺酷的。可惜这个技能伤害不能叠加。

Overpower的反弹伤害不再能触发Life on Hit了,于是这个神技正式作古。。1.0.3时代拿瘟疫熔火亵渎来加血的时代一去不返。另一方面我觉得Life on Hit对于bb的重要性也下降了很多。

游戏里面怪物的各种技能调整也很迎合玩家。无敌小怪没了,护盾基本废了,恐惧有了6秒的间隙,射线和火链的伤害降低,远程兵不会跑那么远了。。打起来会爽很多。加上取消了之前一些比较过火的设定比如精英怪瞬间回满血之类的。我觉得这游戏设定终于从1.0.3那种对玩家的仇恨当中解脱出来了。

 

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